
I have a HTC Vive, a GTX 980 and am using Windows 10.Īnd as written above by I cloned the Quake III profile and used vorpx in peek mode.įirstly AO, Vibrancy, DoF and Contrast all caused the image to freeze but the light from candles etc would move around in 3d. So I have had the opportunity to play around with this a little tonight and here are my findings. At least unlock the text upscaling for other resolutions, the corners are brutal. That UI overhaul removed from the icebox and roasted in the beamdog oven would go a long way towards allowing us to customize the UI to better suit VR FOV.

It's a very wonky, supremely weird and hopelessly goofy experience, but if you're stricken with insomnia and want to see your maps in 3D while giggling over a mic, worth a look for the novelty. Trying to sort out graphics settings and camera issues with a friend also using it who discovered this worked, it's hilarious over voice chat with the built in mic - like playing a living tabletop D&D game floating in space with a disembodied phantom while someone gouges you in the eye with a stick occasionally if you try to look at the lower left hand corner text. The models and lighting look really adorable and toylike. Running both in admin mode worked and the vibrancy/high contrast settings of EE really suit the Rift.

Clone a Quake IV profile and point it at your nwnmain.exe in your local profiles in VorpX.

If you're used to fiddling with VorpX and impervious to weird VR side effects, EE hooks into the newest version of VorpX.
